I opened the script editor and opened the "Batch render" script. I edited the values (h, w, oversample, filter radius, etc.). I was sure to change the sample density (a.k.a. quality) to 1500. But when I did the batch render, it went relatively quickly. Afterwards, I noticed that the quality was good, but definitely not 1500. Anyone else have this problem?
What kind of quality exactly are you seeing? If it's pixelation or grainy then it's probably too low a filter radius, or too low of an oversample. I usually don't do quality lower than 2000, but 1500 should be fine as far as that goes. I would mess with the other two variables, not just quality.
Well, I always render at Quality: 1500-2000, Oversample: 2, Filter Radius: 0.4.
Its not a horrible quality, I estimate 100-200. Also, renders were taking 15-20 minutes instead of 1 to 3 hours.
{ Renders all of the flames in a
selected parameter file to disk.
Set the render settings to taste }
Renderer.Width := 1600;
Renderer.Height := 1200;
{ Comment out the following line to
render the currently loaded file }
SetFlameFile(GetFilename);
for i := 0 to FileCount do
begin
LoadFlame(i);
Flame.SampleDensity := 1500;
Flame.Oversample := 2;
Flame.FilterRadius := 0.4;
{ Change the folder and extension if neccessary }
Renderer.Filename :='c:\renders\' + Flame.Name + '.png';
SetRenderBounds;
Render;
end;
UpdateFlame := False;