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Batch Renders in Apophysis

MorpheusZero
08/22/05 5:39 PM GMT
I opened the script editor and opened the "Batch render" script. I edited the values (h, w, oversample, filter radius, etc.). I was sure to change the sample density (a.k.a. quality) to 1500. But when I did the batch render, it went relatively quickly. Afterwards, I noticed that the quality was good, but definitely not 1500. Anyone else have this problem?
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J_272004
08/22/05 10:06 PM GMT
I dont have a prob with mine... which version are you using..
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"The best and most beautiful things in the world cannot be seen or even touched. They must be felt with the heart." --Helen Keller
MorpheusZero
08/22/05 11:19 PM GMT
2.02.
When you do batch renders, is it faster than than individual renders (image for image, that is)?
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J_272004
08/22/05 11:53 PM GMT
yeah.. i use that too... i havent had any trouble with mine... but i know Keith (Keifer) had a lot of trouble with it...
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"The best and most beautiful things in the world cannot be seen or even touched. They must be felt with the heart." --Helen Keller
::Radjehuty
08/25/05 6:07 AM GMT
What kind of quality exactly are you seeing? If it's pixelation or grainy then it's probably too low a filter radius, or too low of an oversample. I usually don't do quality lower than 2000, but 1500 should be fine as far as that goes. I would mess with the other two variables, not just quality.
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"The person who says it cannot be done, should not interrupt the person doing it." -Chinese Proverb
MorpheusZero
08/25/05 3:09 PM GMT
Well, I always render at Quality: 1500-2000, Oversample: 2, Filter Radius: 0.4.
Its not a horrible quality, I estimate 100-200. Also, renders were taking 15-20 minutes instead of 1 to 3 hours.
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KEIFER
08/25/05 5:15 PM GMT
Post the text of the script ... the twiddly bits that are important
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Sometimes the truth knocks on the door and you say 'Go Away! I'm looking for the truth!' ---Robert Pirsig (Zen and the Art of Motorcycle Maintenance)
MorpheusZero
08/25/05 5:37 PM GMT
{ Renders all of the flames in a
selected parameter file to disk.
Set the render settings to taste }
Renderer.Width := 1600;
Renderer.Height := 1200;
{ Comment out the following line to
render the currently loaded file }
SetFlameFile(GetFilename);
for i := 0 to FileCount do
begin
LoadFlame(i);
Flame.SampleDensity := 1500;
Flame.Oversample := 2;
Flame.FilterRadius := 0.4;
{ Change the folder and extension if neccessary }
Renderer.Filename :='c:\renders\' + Flame.Name + '.png';
SetRenderBounds;
Render;
end;
UpdateFlame := False;
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