Deserted (Revision 2)  

Click here to view at full resolution.
Uploaded: 08/24/05 1:20 PM GMT
Deserted (Revision 2)
Views: 7860
Dlds: 3350
Status: active

Boy did I make some significant 3 dimensional errors in the upload I made of this piece a couple of days ago. When I was fooling around with different lighting, I came to see that all the buildings, as well as the mountain behind them, were about a quarter of an inch off the ground. LOL! Sooooo, that has been fixed, in addition to the fact that all buildings were moved back and adjusted for size and I put different wood on two of the buildings for a more realistic look. Thanks for humoring me on this...I'm learning a lot from this piece. Please take a closer look and a few seconds to vote.


Post a Comment  -  Subscribe to this discussion
08/24/05 1:42 PM GMT
Good morning Wendy. I like this a lot. I'm going to save it to my desktop here at work. Everone that comes by will do a double take. It's just plain cool. 10 by me and keep them coming.
0∈ [?]
08/24/05 2:41 PM GMT
Everything about this is cool Wendy. I think you did an awesome job! I love it!
0∈ [?]
"Little dreams cost the same as big dreams, so why not dream big"?
08/24/05 2:48 PM GMT
I love the wood on the Sherif's office...excellent. The only suggestion I have for this wonderful scene is that you break up the sand. You can see the repeat pattern in it too much. One way to do that is to create a terrain and round it a bit using your terrain tools. Then stretch it out horizontally unitl it covers the entire area, then scale it down vertically until it's almost a flat plane. This will give texture/character to your sand that is non-repeat and howabut burrying an old fashoned beer bottle or horseshoe in the sand as well. Or just for fun, an old dog bone. (The dog is really excellent BTW) I'm pretty sure I saw a horseshoe object somewhere on the the web for free. Very nice revision. Being a fan of the old west I appreciate your efforts. Also, you can age the buildings by creating "dirt" texture layers. I wouldn't use the fractal tools for this because they look to unnatural. The best way is to create a dirt map in photoshop, but all this may be a ways down the road, and this is not a criticism, just ideas for future development.
0∈ [?]
-DFX - "Come away with me to a fractal sea where the digital dophins flow."
08/24/05 6:52 PM GMT
WOW!!! You did a terrific job! I can tell you've spent a lot of time on this piece. It certainly shows.

Now if only it didn't look so empty...
0∈ [?]
08/25/05 12:01 AM GMT
This picture just keeps getting better and better! This is so KEWL! I've liked this from the beginning, but you just keep amazing me!
0∈ [?]
08/25/05 4:31 AM GMT
This is great! I exchanged the old with the new in my saved files. Awesome render Wendy! =0)
0∈ [?]
08/25/05 2:35 PM GMT
It just keeps getting better and better.. Love the work you have done on this.. I can't make any suggestions, as I am still way to new at this, but I can see what you have done, thanks I will keep all three as reference for my own renders..
0∈ [?]
One bead at a time..
08/26/05 2:04 AM GMT
You've done a great job on this Wendy. I don't know if you did this on purpose, but I like that fact that you placed the sheriff's office on one side of the saloon and the hospital on the other, just in case things at the saloon get out of hand. :]
0∈ [?]
08/26/05 2:50 AM GMT
LOL! Thanks, folks! I agree with you about the pattern of the dirt,'s one thing on my list of things to "adjust." I'm looking for some sage brush and/or other desert plants that would break up the dirt a bit as well. What more do ya need than a saloon, a sheriff's office and a hospital, Brent?..Perhaps a market of some kind might be nice...<G> Wen
0∈ [?]
08/26/05 11:53 PM GMT
Nice job! i like the textures and shadows!
0∈ [?]
08/27/05 12:44 AM GMT
I like your towns main buildings. Drink 'em up, patch 'em up and toss 'em in jail. Very detailed dimensional work
0∈ [?]
08/27/05 3:58 AM GMT
Wow, Wendy! This pic looks so impressive, and I liked the original a lot. I love the way way you added the cowboy, the bottle, and his dog. Not to mention the different wood textures really add to the realism too. The image as a whole seems much sharper, and more defined. It sounds like a lot to ask, but a horse would look really great in there, too. Keep tweaking it, I'll keep humoring you, I love checking out your work, you've got a natural talent for this stuff. 10/10
0∈ [?]
"Knowledge speaks, but wisdom listens." - Jimi Hendrix
09/01/05 6:22 AM GMT
Nice job! I can appreciate all the hard work you put into this, i have just started dabbling into 3d programs and i see how hard it can be to get something that good. 10/10
0∈ [?]
11/08/05 5:37 PM GMT
i didnt see this image before...U r a master, this is just wonderful work, the colors, the escenary, the characters, the sky, each object to make part of a western the way, it remains me a one of some western set in Durango, Mexico, thats one where was filmed "el zorro"....really great!!!
my new image "the joy of childhood"
0∈ [?]
“Suspiros etereos se abrazan con un beso eterno” Enjoy My Gallery
12/03/05 9:20 PM GMT
FANTASTIC JOB WEN!! You should be very proud of yourself. Just an excellent piece of work! 10/10
0∈ [?]
Whatever you imagine, can be reality.
09/22/06 7:49 PM GMT
Excellent work :-)
0∈ [?]

Leave a comment (registration required):